Be an SCP or Guard Guides & Walkthroughs
Every tutorial for Be an SCP or Guard —from your first round to mastering MTF and anomaly roles.
Be an SCP or Guard is a Roblox facility breach RPG by insanepfgb where up to forty players split between Foundation guards and contained anomalies. Whether you want to recontain SCP-173, survive SCP-096’s rage state, or learn which anomaly fits your playstyle, this hub collects every walkthrough on the wiki in one place.
If you have never joined a server before, start with the Getting Started guide. It covers match flow, role selection, the flashing-light warning near SCP-173, and where to find live Codes for free rewards. From there, pick a lane: human-side containment in How to Play Guard, How to Contain SCPs, and MTF Guide, or anomaly-side hunting in How to Play as SCP. Bookmark Facility Map once you know the basics so rotations stop feeling random.
Beginner path
New players often bounce between roles before finding a main. A practical first-hour route looks like this:
- Read Getting Started and bookmark Controls for PC and mobile keybinds.
- Play two rounds as a standard guard to learn map layout, choke points, and how breaches start.
- Try one high-impact SCP such as SCP-173 or SCP-096 so you understand what guards fear.
- Check the SCP Tier List and Playable SCPs roster before grinding a main.
- Use the Role Picker if you are unsure which side fits your reflexes and patience.
Guards win by coordination, line-of-sight discipline, and closing doors before anomalies snowball. SCPs win by isolating stragglers, punishing panic, and forcing the facility into chaos. Neither side dominates every map state, which is why reading both guard and SCP guides pays off even if you only main one role.
Guard and MTF guides
Human-side players start as facility guards with basic weapons and teamwork tools. How to Play Guard explains early-round positioning, when to fall back versus push, and how to support teammates during active breaches.
When the Mobile Task Force layer unlocks in a match, escalation changes. MTF Guide covers loadout priorities, recontainment timing, and how MTF squads should rotate between high-risk zones like SCP-173’s chamber and open hallways where SCP-682 or SCP-457 pressure the team. MTF is not simply “guard with better guns” —your job is to terminate or recontain threats before civilian zones collapse.
Cross-read these two pages before your first serious MTF round. Many losses happen because half the squad treats MTF like a solo DPS role while the other half tries to herd anomalies without comms.
SCP anomaly guides
Each playable SCP in Be an SCP or Guard behaves like a mini boss with unique counterplay. The dedicated pages go deeper than a tier label:
- SCP-173 —blink management, corner traps, and the official flashing-light warning near its chamber.
- SCP-096 —face exposure rules, rage pursuit, and how guards accidentally trigger wipes.
- SCP-682 —durability, when to commit fights, and why guards should not chase alone.
Dedicated role pages also cover SCP-106, SCP-457, SCP-049, SCP-035, and SCP-966. Read How to Play as SCP first, then cross-check strengths on Playable SCPs. If you only learn one anomaly deeply, learn the one that beats your current main — that is the fastest way to improve.
Controls, meta, and staying current
Mechanical skill still matters in a role-based horror RPG. Controls lists PC and mobile bindings, camera tips for blink SCPs, and accessibility notes for players sensitive to strobe effects. Pair it with Getting Started if you swap devices often.
Meta shifts after updates. When insanepfgb patches spawn logic, SCP kits, or MTF gear, check Patch Notes before trusting old habits. The SCP Tier List page tracks which anomalies and guard strategies currently dominate public lobbies.
Tools and rewards
Use Role Picker when friends ask what you should queue. Redeem active keys on Codes before they expire —cosmetics and boosts can make practice rounds less painful while you learn comms.
Which guide should I read next?
| Your goal | Start here |
|---|---|
| First launch on Roblox | Getting Started |
| I keep dying as guard | How to Play Guard |
| I need recontain playbooks | How to Contain SCPs |
| I get lost every round | Facility Map |
| I got picked as MTF | MTF Guide |
| I rolled SCP and panicked | How to Play as SCP |
| Keybinds feel wrong | Controls |
| Pick a main SCP | SCP Tier List |
Every guide below links back to siblings in this category, so you can hop between guard and SCP perspectives without returning to the homepage.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best first guide for Be an SCP or Guard?
Start with Getting Started, then Controls if you are on mobile. Play one guard round before jumping into SCP-173 or SCP-096 so you understand breach flow.
Does this hub cover every playable SCP?
Yes. Dedicated guides cover SCP-173, SCP-096, and SCP-682, while SCP-106, 457, 049, 035, and 966 have role pages under Playable SCPs plus the How to Play as SCP tutorial.
Where do I find tier lists and codes?
Use the SCP Tier List for matchup rankings and the Codes page for active redemptions. Both are linked from this hub and from Getting Started.
Are there flashing light warnings in the game?
Yes. The developer warns that SCP-173's vicinity includes flashing lights. Read the SCP-173 guide and Controls page for accessibility tips before entering its chamber.